I've been working with plebes for a while (since the game I'm working in doesn't support importing rigs, hence having to work over a skeleton, that stays intact) and using the biped template, it doesn't seem like scaling the controls works like I'd imagine it should, it looks like it only moves the bones, without scaling them, this is especially visible with the hands, if you scale up the hand control, the character becomes distorted and warps, stretching bones works fine, but anything that uses the actual scale tool causes the rig to break
I've been working with plebes for a while (since the game I'm working in doesn't support importing rigs, hence having to work over a skeleton, that stays intact) and using the biped template, it doesn't seem like scaling the controls works like I'd imagine it should, it looks like it only moves the bones, without scaling them, this is especially visible with the hands, if you scale up the hand control, the character becomes distorted and warps, stretching bones works fine, but anything that uses the actual scale tool causes the rig to break