Some of the features in the EPIC components are too specific to the mannequin and metahuman joint orientation
New features will add flexibility for custom skeletons and use in other game engines
[x] hand blade optional setting
[x] when using 0 division the first arm joint should rotate with the arm and not use rollspline solver
Some of the features in the EPIC components are too specific to the mannequin and metahuman joint orientation New features will add flexibility for custom skeletons and use in other game engines