Open liorbenhorin opened 5 years ago
@liorbenhorin Thanks for sharing this info. To be honest, I didn't test it in OSX with Maya 2019 I will try to ask some colleagues to see if someone can help with this Thanks, Miquel
EDIT:
Oh I see this in the log: OPENMAYA_DEPRECATED(2019, "Use the other constructor instead.")
Maybe this is the root of the issue
I had the same experience on macOS 10.13.6 Maya 2019 It seems to work when Guide Settings > Add Internal Proxy Channels is off, it crushes when is on. On linux Maya 2019 works fine with Add Internal Proxy Channels on
Ops! I completely misunderstood the issue :( (I should not read this things in a rush, sorry)
The problem is not at plugins compile time. but later at guide build time. correct?
@miquelcampos correct.
Same happens for me:
It seems to work when Guide Settings > Add Internal Proxy Channels is off, it crushes when is on.
@liorbenhorin thanks for the confirmation Do you know if Maya 2019 OSX has any issue with proxy channels?
I haven't had any issues with Maya 2019 proxy channels on macOS.
This is going to be hard to debug for me since I don't have Maya 2019 in OSX env :(
@liorbenhorin @jollypixel can you help with this?
Thanks Miquel
I will definitely take a look as soon as I have a couple of hours
Thanks!
@miquelcampos Yes, of course :)
thanks!
It doesn't crush when this is commented out in arm_2jnt_01/init.py
'''
attribute.addProxyAttribute(
attrs_list,
[self.fk0_ctl,
self.fk1_ctl,
self.fk2_ctl,
self.ik_ctl,
self.upv_ctl,
self.mid_ctl])
attribute.addProxyAttribute(self.roll_att,
[self.ik_ctl, self.upv_ctl])
'''
If I uncomment this Maya crushes whitout even trying to save a temp file
'''
attribute.addProxyAttribute(self.roll_att,
[self.ik_ctl, self.upv_ctl])
'''
I tryied leaving only one object (instead of a list) and it doesn't crush, but the proxy attribute doesn't have a name?!
'''
attribute.addProxyAttribute(self.roll_att, self.ik_ctl)
'''
Yet attribute.addProxyAttribute()
works fine when I run it in the script editor.
I'll keep looking
On closer inspection... // Error: file: /Applications/Autodesk/maya2019/Maya.app/Contents/scripts/others/dynRenameAttrWin.mel line 277: Target objects must be specified in "node.attribute" format //
It works with "Use Classic Channel Names" off and one object instead of a list
Just run this on five objects (the last one had an attribute "test" and works fine.
import pymel.core as pm from mgear.core import attribute attribute.addProxyAttribute(pm.selected()[-1].test, pm.selected()[:-1])
Hello! - hope this is the correct place for this :) I just finished building the plug-ins for Maya 2019 on OSX.
Description When I import the template biped guide, and 'build from selection' - Maya crashes mid-way into the build.
What is working:
p.s Build of the plug-ins seem to work perfect on 2018 OSX
To Reproduce
The error does not say much, not the standard Maya fatal error:
Additional information built plugins: https://www.dropbox.com/s/imdxbs1s22u1ior/2019-osx-plug-ins.zip?dl=0 scons build log: https://www.dropbox.com/s/glonggxthhfuw3y/scons-build-log.txt?dl=0
Osx 10.14 Maya 2019 SCons 3.0.1 installed with brew
EDIT:
Further testing shows that the crash is related to the arm_2_jnt01 and leg_2_jnt01. When these modules are deleted from the template, the build completes successfully.
Investigation continues...
EDIT 2:
Building with 'objects' mode works, any mode above will crash.
So far this actually looks like a 2019 OSX issue, and not related to the plug-ins themselves, but this is just a gut feeling.