Closed miquelcampos closed 3 years ago
Hello @JaschaW
Just let you know that I have added your installer to mGear dist. I have to review it for Mac and Linux. :)
Thanks!
Hey @miquelcampos
Thank you for letting me know! If there are any adjustments needed, please feel to let me know :)
At the time of writing, it was done in pymel. I didn't think of using PySide2 - might be better for future?
I did manage to test it on Linux, just not on Mac.
Anyways, happy to hear it is being integrated! :)
@JaschaW I think is not needed to update to pyside
and thanks for confirming that Linux is working. :D
btw: is not needed to unload the plugins on Linux?
Thanks @miquelcampos
Not sure I am following about the unload plugins Linux part?
@JaschaW is about this part
Now only unload and loads the .mll extension for windows. Since I don't use to work on linux or OSX I am not sure if that is needed for the other operative systems :P
@miquelcampos I am also pretty new to the Linux operating system. I do see what you mean though as each OS has their respective extension names. Doing a super quick test, removing those extensions (.mll) and just having "mgear_solvers" still works.
Maya Docs: https://help.autodesk.com/view/MAYAUL/2020/ENU/index.html?guid=__CommandsPython_index_html
When the plug-in is loaded, the name used in Maya's internal plug-in registry for the plug-in information will be the file name with the extension removed. For example, if you load the plug-in "newNode.mll" the name used in the Maya's registry will be "newNode". This value as well as that value with either a ".so", ".mll" or ".bundle" extension can be used as valid arguments to either the unloadPlugin or pluginInfo commands.
@JaschaW oh! hahaha! I didn't know. thanks for teaching me :D
So I guess I can close this ticket. I will re-open if it fails when I test OSX
@miquelcampos this is news to me as well! We both learnt something here today :) Thanks for bringing it up!
create a drag and drop script to install mGear in the user folder