mgear-dev / rigbits

Rigging tools and boilerplate functions for rigging.
MIT License
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Separate eyes #30

Closed chris-lesage closed 5 years ago

chris-lesage commented 5 years ago

Changes to rigbits/facial_rigger/eye_rigger.py

  1. The blink attributes, curves and blendshapes have been split, so now there is an upper blink and a lower blink that can be animated independently. The original .blink attribute still exists, to help with backwards compatibility.

  2. Now there is also a clamping effect, so that upper blink takes priority over lower blink. The lower blink cannot blink higher than the upper blink. (If the rigger or animator needs to push the eyelids closer together, they can set blinkMult higher than 1.0)

miquelcampos commented 5 years ago

Thank @chris-lesage I will check and merge this ASAP.