Closed chris-lesage closed 5 years ago
Took this for a spin today. Great work!
I would like to see if we could fix a small issue atm though. The lid seal is slightly off when just using the blink attribute, but with upper and lower lid turned on it gives the same deformation as before with just the "blink" attribute. See the gif for visual explanation.
This explains so much. I've been seeing that gap on all of our characters, and thought I was choosing the wrong edge loops. I must be missing a blendshape somewhere. I'll fix this as soon as possible. Thanks!
This looks great to me! Have tested it and works as expected, think the only thing standing in the way of a merge is incrementing the version.
Since its backwards compatible now, you just need to increment the minor version to 3.3.0
Since its backwards compatible now, you just need to increment the minor version to
3.3.0
ELI5? Where and how would I do that? Otherwise, if whoever is merging it can do that, go ahead.
Cool thanks, done!
Remove the upper blink clamping, and make the upper and lower blinks act like the original behavior, just separated upper and lower.
The original attrs (blink and blinkHeight) still exist and act the same as before.