mgear-dev / rigbits

Rigging tools and boilerplate functions for rigging.
MIT License
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Rigbits: Facial Rigger do not take into account side index #51

Open jdrese opened 4 years ago

jdrese commented 4 years ago

Hi @miquelcampos

For now the facial rigger do not take into account (or at least the eyelids doesn't) the side INDEXING. Meaning that the controls get named like followed eye_L_lowOutMid_ctl. Maybe we should add into the UI an indexing value so that the controls get created like follow eye_L0_lowOutMid_ctl

What do you think?

miquelcampos commented 4 years ago

@jdrese it is a good idea. :) That should give more consistency with the names.

I am also planning to review the tool later this year to make it work with the game export tool

jdrese commented 4 years ago

Okay then I will get to it later next week.