Open jdrese opened 4 years ago
@jdrese it is a good idea. :) That should give more consistency with the names.
I am also planning to review the tool later this year to make it work with the game export tool
Okay then I will get to it later next week.
Hi @miquelcampos
For now the facial rigger do not take into account (or at least the eyelids doesn't) the side INDEXING. Meaning that the controls get named like followed eye_L_lowOutMid_ctl. Maybe we should add into the UI an indexing value so that the controls get created like follow eye_L0_lowOutMid_ctl
What do you think?