Open liudger opened 3 years ago
the negative value is possible. But changing the value to a range of 10 will break back compatibility with the previous rig. Since we use Data-centric rigging we rebuild the rig many times with mGear updates. That will change the animation. Maybe as an optional value or range can be done in the future.
As an alternative option you can use the channel Master to dial with more precision ;)
Rigbits: add option to have value till 10 in facial rigger eyes #78
I made it backwards compatible
In the eyeRigger, the blink max value could be 10. This wil result in more precision Also it would be nice it could got negative to open eyes more without going for manual controls