Closed miquelcampos closed 5 years ago
Wondering how that behaves when animated. My guess is that you end up having less keys to deal with but way more back and forward while posing than usual systems. Nice to have.
@jdrese It is a request from our animSup. Provably I will implementer first in a version 2.0 and later if the addition works as expected I will consolidate it as an optional feature
Removed leg_2jnt this component doesn't need the new roll control
Change new control functionality to work as an offset value of the roll channel. Not moving the upv_ctl
The request is to have something similar to this example: https://vimeo.com/258674376