Open gopenshaw opened 9 years ago
Looking at Seeding matches, another problem is the succession of towers to attack. Once we pick a tower, it is probably easiest to attack the tower that is closest to that point. I think the code now finds the tower that is the next closest to the HQ. On certain maps, this resulted in the army to the other side of the map, when there was another enemy tower that was much closer.
See match 8378, pile https://github.com/mgerdes/Battlecode2015/blob/master/replays/save/Designed%20by%20Committee%208378.rms
We had launchers early, but we were trying to attack the enemy tower closest to us. This was very difficult to path to, so our launchers never go out.