Currently, we go tile by tile and stop if a tile is unknown. Instead, we need to keep going until we run out of bytecodes. We can go back on another pass to get the tiles that we skipped.
Examine options for dividing this among robots if it is happening too slowly.
Currently, we go tile by tile and stop if a tile is unknown. Instead, we need to keep going until we run out of bytecodes. We can go back on another pass to get the tiles that we skipped.
Examine options for dividing this among robots if it is happening too slowly.