mgerdes / Battlecode2015

Battlecode2015
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Broadcast Terrain Tiles Faster #26

Closed gopenshaw closed 9 years ago

gopenshaw commented 9 years ago

Currently, we go tile by tile and stop if a tile is unknown. Instead, we need to keep going until we run out of bytecodes. We can go back on another pass to get the tiles that we skipped.

Examine options for dividing this among robots if it is happening too slowly.

gopenshaw commented 9 years ago

We decided to not do this at all. We just use the terrain tiles that happen to be visible and consider the others VOID.