Closed akien-mga closed 9 years ago
Unfortunately it is a strict requirement. I will add this to the readme. But you can also just use the embedded sdl version: ./configure --with-embedded-sdl2
2.0.4 should be available very soon btw. then this is no longer a problem.
I've added a Requirements section to the readme
Thanks! :-)
2.0.4 should be available very soon btw. then this is no longer a problem.
"Soon" took longer than expected, but SDL 2.0.4 finally got released! I'll restart my work on packaging Cave Express for Mageia :)
Cool - don't forget CavePacker btw. ;) And please let me know about the status - I would like to link it from the homepage.
Currently your configure script is looking for SDL_opengl_glext.h [1] to check for SDL2. The problem is that this header is only part of the current development branch of SDL2, it's not included in the latest stable release, SDL 2.0.3.
I just wanted to check whether this is a strict requirement (in which case it could be good to state it in the README) or if you just used this header to make sure that you find SDL2 and not SDL 1.2? If it's the latter, it would be nice to find a better solution since the current build system is broken with stable SDL2.
[1] https://github.com/mgerhardy/caveexpress/blob/master/configure#L265