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mgerhardy
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simpleai
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
http://www.caveproductions.org/
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Migrate LGTM.com installation from OAuth to GitHub App
#33
ghost
opened
4 years ago
0
Fixng error: ‘vsnprintf’ is not a member of ‘std’
#32
ghost
closed
5 years ago
1
Assertion failure
#31
ghost
closed
5 years ago
1
Add LGTM code quality badges
#30
xcorail
closed
6 years ago
2
Better version support (major, minor, patch)
#29
mgerhardy
opened
7 years ago
0
Support precompiled headers via cmake
#28
mgerhardy
opened
7 years ago
0
Allow to highlight entities depending on attributes. E.g. make them blue if they are in the group 1
#27
mgerhardy
opened
7 years ago
0
Use Opensteer for movement
#26
mgerhardy
opened
7 years ago
0
Move implementations into detail/*.h
#25
mgerhardy
opened
7 years ago
0
LUA tree node creation
#24
mgerhardy
closed
7 years ago
0
Filter: Implement set operations
#23
mgerhardy
closed
8 years ago
1
LUA: provide factory bindings to create tasks, filter, ... from lua
#22
mgerhardy
closed
7 years ago
1
simpleai-run in release mode doesn't spawn any entity on the maps.
#21
mgerhardy
closed
8 years ago
1
TSAN warning - data race - ai::Zone::update
#20
mgerhardy
closed
8 years ago
2
Live changing of the behaviour tree from within the debugger
#19
mgerhardy
closed
9 years ago
3
SlotNode
#18
mgerhardy
closed
9 years ago
1
Debugger with more than 1000 entities in one zone doesn't show anything in the ui
#17
mgerhardy
closed
8 years ago
2
Decrease network traffic for debugging sessions by only sending deltas
#16
mgerhardy
closed
8 years ago
0
If the entities have a Name attribute set - show the name in the entity list
#15
mgerhardy
closed
8 years ago
0
Extract steering classes into own files
#14
mgerhardy
closed
9 years ago
1
UntilFail/UntilSuccess decorators
#13
mgerhardy
opened
9 years ago
0
AlwaysFail and AlwaysSucceed decorators
#12
mgerhardy
closed
9 years ago
1
Include support
#11
mgerhardy
closed
9 years ago
1
Limit decorator
#10
mgerhardy
closed
9 years ago
0
Behaviour tree editor with tree nodes
#9
mgerhardy
opened
9 years ago
2
Evasion and pursuit
#8
mgerhardy
opened
9 years ago
1
Selectors don't respect the RUNNING tree node state properly
#7
mgerhardy
closed
9 years ago
0
Record and playback feature in the debugger
#6
mgerhardy
opened
9 years ago
0
Succeeder decorator
#5
mgerhardy
closed
9 years ago
0
Repeater decorator
#4
mgerhardy
opened
9 years ago
2
Singletons are not created in a thread safe way
#3
mgerhardy
closed
9 years ago
0
Steer task and ISteering implementations must be easier accessible
#2
mgerhardy
closed
9 years ago
1
RandomSelector implementation is missing
#1
mgerhardy
closed
9 years ago
0