hello triangle.
it includes a shader and buffer wrapper.
i was not able to get the buffer to work while using usize.
and there is a ugly cast because it failed on ubuntu.
i comment both issues.
maybe you have an idea.
also i'm not quite sure about auto. should i use it more often or is it better tto use the actiual opengl types in this case?
hello triangle. it includes a shader and buffer wrapper.
i was not able to get the buffer to work while using
usize
. and there is a ugly cast because it failed on ubuntu. i comment both issues. maybe you have an idea.also i'm not quite sure about
auto
. should i use it more often or is it better tto use the actiual opengl types in this case?