Closed dar-dev closed 1 year ago
Systematic OpenGL error when using an unlit matierial in combination with CSM at line: https://github.com/mgsx-dev/gdx-gltf/blob/f07fd752150e253e709655460e2fc842cde5f662/gltf/src/net/mgsx/gltf/scene3d/shaders/PBRShader.java#LL806C10-L806C10
The PBR shader enables unlitFlag when using unlit material, so the shader tries to set a uniform using an invalid location (-1). This an invalid operation by gl API and it is correctly reported by gl debugger. (see: https://registry.khronos.org/OpenGL-Refpages/gl4/html/glUniform.xhtml#errors).
unlitFlag
[LWJGL] ARB_debug_output message ID: 1282 Source: API Type: ERROR Severity: HIGH Message: GL_INVALID_OPERATION error generated. Wrong component type or count.
Systematic OpenGL error when using an unlit matierial in combination with CSM at line: https://github.com/mgsx-dev/gdx-gltf/blob/f07fd752150e253e709655460e2fc842cde5f662/gltf/src/net/mgsx/gltf/scene3d/shaders/PBRShader.java#LL806C10-L806C10
The PBR shader enables
unlitFlag
when using unlit material, so the shader tries to set a uniform using an invalid location (-1). This an invalid operation by gl API and it is correctly reported by gl debugger. (see: https://registry.khronos.org/OpenGL-Refpages/gl4/html/glUniform.xhtml#errors).[LWJGL] ARB_debug_output message ID: 1282 Source: API Type: ERROR Severity: HIGH Message: GL_INVALID_OPERATION error generated. Wrong component type or count.