Closed dar-dev closed 1 year ago
The radiance fbo and default BRDF texture are never released when calling IBLComposer.dispose(). Here's the code to replicate:
IBLComposer.dispose()
for (;;) { try { IBLComposer c = new IBLComposer(); c.loadHDR(new FileHandle(filename)); c.getEnvMap(1024, 1f); c.getRadianceMap(1024); c.getIrradianceMap(1024); c.getDefaultBRDFMap(); c.dispose(); Thread.sleep(200); } catch (Exception e) { e.printStackTrace(); } }
In addition, this PR fixes a possible NPE when disposing EnvironmentBaker class.
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The radiance fbo and default BRDF texture are never released when calling
IBLComposer.dispose()
. Here's the code to replicate:In addition, this PR fixes a possible NPE when disposing EnvironmentBaker class.
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