Closed MikOfClassX closed 7 months ago
Rendrer colliding transparent object is a classic issue (OpenGL limitation), not related to libgdx.
in your example, both objects have blended material, if you remove blending attribute from blue cube material, it displays properly.
Hello,
I think there may be an issue in renderables transparent sorting you may look into.
https://github.com/mgsx-dev/gdx-gltf/assets/6151192/65c202de-84f2-48ca-a513-26af6be15156
Here's the test model file
atest.zip