mhQuake / DirectQII

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Deathmatch 1 vs Deathmatch 0 Choppy #6

Open gribbs88 opened 2 years ago

gribbs88 commented 2 years ago

Okay, I've figured out something. When DM is 1 the movement is choppy, but when DM is 0, the movement is fine. I have a video in my Google Drive:

https://drive.google.com/file/d/1c8DkIybtJbj9uP8w2GXTUC-H6Izx7aZG/view?usp=sharing

Was too big to upload here.

Cheers,

*This is also with your latest code. -I updated the video, first recording was at 30 fps and it's kinda hard to tell the difference much. This one is at 60fps so it's more noticeable.

gribbs88 commented 2 years ago

One last thing, the weird choppiness started after this commit:

https://github.com/mhQuake/DirectQII/commit/99f8ab4a3afcb08e47d861ab11059b9842baf897

Hopefully that helps.

gribbs88 commented 1 year ago

Don't have the issue any longer with your latest code. Maybe it was something on my end. :)