public class GameLayout extends CCLayer {
private CCSprite background;
public GameLayout(){
this.background = new CCSprite("bg.png");
this.addChild(background);
background.setPosition(0, 480);
}
}
the picture bg.png's size is 480x800, why the backgound is not fullscreen?
how should I do?
Original issue reported on code.google.com by chenzhen...@126.com on 30 Apr 2014 at 2:57
Original issue reported on code.google.com by
chenzhen...@126.com
on 30 Apr 2014 at 2:57Attachments: