Closed nan0m closed 2 months ago
Does this work as expected if you unparent those nodes?
Also note that as discussed in issue #1, snapping will currently only work with physics objects.
exactly, if I bring that node to the topmost level in the edited scene, it works perfectly.
Hey, Thanks for bringing this up! I tried this and I think the issue was that the plugin uses local transform instead of global transform, making it weird when you want to snap children of Node3D.
I made a pull request (#4) that addresses this issue. Feel free to give it a try first :D
works! @mharitsnf
Trying to snap the child node3D of a parent node3D, the child goes to the wrong position, somewhere around world origin.