I'm trying to amend the rules for converting Arnold to Redshift.
Out of the box, aiNormalMap nodes fail conversion entirely, and drop their upstream textures as well. I've set up a rule to convert aiNormalMap to RedshiftBumpMap, but it still requires manual cleanup because in Arnold the selector for tangent space is a bool and in Redshift it's an enum (for heightmap/tangent/object). Can this be fixed at a deeper level?
Although the converter helps with similar parameters and in this case is supposed to be similar, this Arnold's parameter is very uncommonly different. I am very sorry, it seems there is no easy solution for now.
I'm trying to amend the rules for converting Arnold to Redshift.
Out of the box, aiNormalMap nodes fail conversion entirely, and drop their upstream textures as well. I've set up a rule to convert aiNormalMap to RedshiftBumpMap, but it still requires manual cleanup because in Arnold the selector for tangent space is a bool and in Redshift it's an enum (for heightmap/tangent/object). Can this be fixed at a deeper level?