Fixed issue reported by @AndyLoft in which the second player always collects items even when their inventory limits are reached. Also corrects an edge case in which collectables with no sound cues would be collected regardless of the inventory rules.
Fixed issue reported by @AndyLoft in which the second player always collects items even when their inventory limits are reached. Also corrects an edge case in which collectables with no sound cues would be collected regardless of the inventory rules.