New Stuff
Implemented zone tagging for areas that erroniously contain sky should not be visible.
This can be dumped are reloaded as level errata.
In Devmode:
Z clears all current sky visibility override data
X toggles the visibility of the sky in the current zone, but only if the zone is tagged by the level editor as having sky in the first place.
V triggers the dumping of the sky visibility override data to ram:backdrop_disable.dat.
In Dev / Test / Release mode:
Copying this file to the Level directory and renaming as properties.dat will cause the game to reload the data and use it accordingly
Added menu option for disabling music
Currently nonfunctional but will be used to disable the in game mod player.
Clean Up
Removed the last vestages of the old Draw_NarrateText code that was used to render messages onto the bottom 640 strip in the original game. This was called from the pause logic.
New Stuff Implemented zone tagging for areas that erroniously contain sky should not be visible.
Added menu option for disabling music
Clean Up Removed the last vestages of the old Draw_NarrateText code that was used to render messages onto the bottom 640 strip in the original game. This was called from the pause logic.