Closed tavurth closed 2 years ago
Hi @tavurth
I can't support Mac properly at the time (sorry for inconvenience;) But it might be a manifestation of some Godot v3.2 issues with cross-platform keybindings such as this one: https://github.com/godotengine/godot/pull/43662
The problem might be solved thanks to the new Godot updates (v3.4.x) which include a lot fixes and back-ported features from v4; Please update to new releases and check if it works.
P.S: Just for the record. Currently, Mac users build their Arrow themselves. Configuring the Input Map if the problem remains, seems like an additional step to the process for the time being.
When hovering the
save
button a tooltipCtrl + s
is shown, but this hotkey does not work on mac.