It's too dynamic for AssemblyScript and isn't really needed now that we advance the game with a DFA. We can just get a full tree of game state after every step with a function call from the outside. After that is removed, we can also remove Proxy code which wouldn't be supported in AS either.
It's too dynamic for AssemblyScript and isn't really needed now that we advance the game with a DFA. We can just get a full tree of game state after every step with a function call from the outside. After that is removed, we can also remove Proxy code which wouldn't be supported in AS either.