really an interesting and nice library to easily be able creating octrees!
Do you have any example to use the library directly from C++ (that is using the functions in cOctree.h)?
I think I should instantiate a cOctree object passing to it the coords of the vertexes and the connectivity of the triangles, right?
Just to be sure, vertex coords are given in vector<vector > _vertexCoords3D where each vector contains the 3 coords of a vertex, right? and then in vector<vector > _polyConnectivity each vector contain the 3 indexes that define a triangle, right?
Hello,
really an interesting and nice library to easily be able creating octrees!
Do you have any example to use the library directly from C++ (that is using the functions in cOctree.h)?
I think I should instantiate a cOctree object passing to it the coords of the vertexes and the connectivity of the triangles, right? Just to be sure, vertex coords are given in vector<vector > _vertexCoords3D where each vector contains the 3 coords of a vertex, right? and then in vector<vector > _polyConnectivity each vector contain the 3 indexes that define a triangle, right?
Thank you very much