Closed awoehler closed 6 years ago
Hi,
hope you are all well !
@awoehler , I was wondering if, from your point of view, NNanomsg could be used into the latest version of Unity3D, with the surveyor pattern.
The idea would be to share web-camera texture (cv::Mat) with internal (face detection, and object detection) and external (fine grained recognition of markers).
Globally, it would try to save resources and allow richer web-camera inputs annotation.
Cheers, Richard
looks good! I haven't tested, but as this just impacts the examples, I'll merge.
Thought others might find this example helpful.