In Rendezvous, each player starts at a different location. The objective is for all players to converge to a single location in as short a time as possible. To do this players can use normal streetview movement, but they can additionally use special jump buttons that allow them to travel a predetermined distance in the direction they are currently facing (e.g. 500km). On victory/timeout a map screen will show each player's path (a timelapse would be nice! but that's not for the minimal viable game).
In Rendezvous, each player starts at a different location. The objective is for all players to converge to a single location in as short a time as possible. To do this players can use normal streetview movement, but they can additionally use special jump buttons that allow them to travel a predetermined distance in the direction they are currently facing (e.g. 500km). On victory/timeout a map screen will show each player's path (a timelapse would be nice! but that's not for the minimal viable game).