Closed enkait closed 3 years ago
@anula @mibpl Thoughts?
Approved for testing on humans.
Concern: ppl leaving the meetup point will still prolong the game. Suggestion: change the win condition as well.
It won't prolong the game IMO, because they can teleport back to it at any time. Or am I misunderstanding you?
A second thought: perhaps we should make the beacon size depend on the players, e.g. make it reach always to the median of players who aren't within 50m of it. This would make the beacon always have some players inside and some outside, and may be an easy way to make the beacons reasonably helpful (the idea here is that the beacon is the most helpful to people who are on the boundary, and it's potentially helpful to people outside, but not super helpful usually to people inside).
This is an idea to help fix #58 in a slightly more interactive way. The problem is that people who already arrived have nothing to do, and even moving is dangerous because coming back might be hard. The first idea is that when two players meet they can create a beacon (through an interface of: clicking a "make beacon button" underneath the map, and then clicking on the marker map at the location where you are). The beacon has a randomly chosen radius (maybe instead of random we could let players control it). The beacon adds a few gameplay elements: