micahosborne / uFrame

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Possibly reduntant Update call in uFrameComponent #3

Open artizzan opened 8 years ago

artizzan commented 8 years ago

uFrameComponent declares an empty private non-virtual Update(), which is wired into Unity update loop per each component in the scene and called each frame. I have verified this behavior in editor play mode.

Why is this call in there? Should it be removed?

micahosborne commented 8 years ago

Yeah thats definitely not needed anymore. Must of been overlooked. Might be a good idea to remove it if its empty.