Open artizzan opened 8 years ago
uFrameComponent declares an empty private non-virtual Update(), which is wired into Unity update loop per each component in the scene and called each frame. I have verified this behavior in editor play mode.
uFrameComponent
Why is this call in there? Should it be removed?
Yeah thats definitely not needed anymore. Must of been overlooked. Might be a good idea to remove it if its empty.
uFrameComponent
declares an empty private non-virtual Update(), which is wired into Unity update loop per each component in the scene and called each frame. I have verified this behavior in editor play mode.Why is this call in there? Should it be removed?