micahpearlman / MonkVG

MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.
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Refactored include path from include/VG to include/MonkVG #10

Closed lukelutman closed 12 years ago

micahpearlman commented 12 years ago

Luke, So I just got a complaint from a Linux user about the include/MonkVG thing. I haven't looked into this at all because I'm so busy right now, but is there a way to have the include/MonkVG as iOS/OSX only?

lukelutman commented 12 years ago

I'm not sure.

The code in MonkVG and MonkSVG uses the name of the folder in a bunch of #include statements:

include <MonkVG/openvg.h>

include <MonkVG/vgext.h>

Since the code is the same for all platforms, unless I'm missing something, I think the name of the directory needs to be the same too.