micahpearlman / MonkVG

MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.
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autotools/libtools intergration patch #11

Closed microcai closed 12 years ago

microcai commented 12 years ago

Hi, Micah Pearlman:

I've been tested it on my Gentoo system, and it compiles fine, and the basic exsample also compiles fine.

This will create libVG.so.1. But the header file doesn't install :( . Next time I'll send you a patch that will install header files under /usr/include or /usr/include/MonkVG .

And one thing need to change, let the app have #include instead of <MonkVG/openvg.h> .

They can use -I/usr/include/MonkVG or -I/usr/include/shivavg to choose between MonkVG or shivava :)

microcai commented 12 years ago

now it meets OpenVG standard now.

install lib as libOpenVG.so.1 and libOpenVGU.so.1 install header files to /usr/include/

microcai commented 12 years ago

I'v rebased the code and the patch seems more clean now

micahpearlman commented 12 years ago

Wow! Excellent I really appreciate it.

Yeah, funny with the #include <MonkVG/openvg.h> thing. Lukelutman implemented that code and I was hesitant to accept that pull request for exactly what you are talking about! I kinda assumed no one was really using another OpenVG implementation -- guess I was wrong. I'll see what we can come up with to get rid of that.