micahpearlman / MonkVG

MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.
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Fixed "replaced <cstring> with the C <stddef.h>" commit. #14

Closed colinmccune closed 11 years ago

colinmccune commented 11 years ago

The commit c94e6cfa86d621b503583369031c76798f270c04 removed the include but didn't replace it with and as a result the compiler throws an error for the iOS project as it can't find the definition of size_t.

micahpearlman commented 11 years ago

weird, i had added that but obviously it got lost somewhere. thanks!

colinmccune commented 11 years ago

Np and thanks for creating MonkVG! :)