MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.
I use MonkSVG. But it look likes this bug belongs to MonkVG.
I set VG_STROKE_CAP_STYLE as VG_CAP_ROUND directly in several ways but it still doesn't work
I use MonkSVG. But it look likes this bug belongs to MonkVG. I set VG_STROKE_CAP_STYLE as VG_CAP_ROUND directly in several ways but it still doesn't work