MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.
Function OpenGLPath::buildFatLineSegment(...) in glPath.cpp:
One of parameters has name "radius" abd you pass stroke_width into it. But stroke_width look likes as diameter.
And of course all the lines looks too fat.
Function OpenGLPath::buildFatLineSegment(...) in glPath.cpp:
One of parameters has name "radius" abd you pass stroke_width into it. But stroke_width look likes as diameter. And of course all the lines looks too fat.