MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.
From these sources I can't write the following string:
vgSetGlyphToPath(font, 'a',fontpath1, 1, origin, escapement);
because a comiler can't convert 1 to VGboolean type
Here is an example of source: http://www.khronos.org/message_boards/showthread.php/5634-About-Text-rendering
From these sources I can't write the following string: vgSetGlyphToPath(font, 'a',fontpath1, 1, origin, escapement); because a comiler can't convert 1 to VGboolean type