MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.
Unfortunately hash_map is not a replacement for ptr_map. Your changes will memory leak. I did another implementation that does not rely on boost (I am glad to get rid of boost) but does rely on C++11 features. See changes in mkFont.h/cpp.
Unfortunately hash_map is not a replacement for ptr_map. Your changes will memory leak. I did another implementation that does not rely on boost (I am glad to get rid of boost) but does rely on C++11 features. See changes in mkFont.h/cpp.