micahpearlman / MonkVG

MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.
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Avoid a lot of compile warnnings. #23

Closed rhcad closed 10 years ago

micahpearlman commented 10 years ago

Unfortunately hash_map is not a replacement for ptr_map. Your changes will memory leak. I did another implementation that does not rely on boost (I am glad to get rid of boost) but does rely on C++11 features. See changes in mkFont.h/cpp.

rhcad commented 10 years ago

I'm afraid that boost is fat so I remove it, now I rollback it.