MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.
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Implement VG_QUAD_TO in buildStroke(). Enable to free GL context and create GL view multiple times.. #24
Reorder Initialize() statement in vgCreateContextMNK() to avoid a warning about zero width.
Enable to free GL context in vgDestroyContextMNK(), so GL views can be created multiple times.
Avoid some memory leak.
Reorder Initialize() statement in vgCreateContextMNK() to avoid a warning about zero width. Enable to free GL context in vgDestroyContextMNK(), so GL views can be created multiple times. Avoid some memory leak.