micahpearlman / MonkVG

MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.
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Implement VG_QUAD_TO in buildStroke(). Enable to free GL context and create GL view multiple times.. #24

Closed rhcad closed 10 years ago

rhcad commented 11 years ago

Reorder Initialize() statement in vgCreateContextMNK() to avoid a warning about zero width. Enable to free GL context in vgDestroyContextMNK(), so GL views can be created multiple times. Avoid some memory leak.

rhcad commented 10 years ago

I found several issues about MonkVG in my TouchVGAnimation project on iOS and Android. Would you please check my fixes are right or not? Thanks.

micahpearlman commented 10 years ago

Oh wow. Apologies for taking so long in merging.