MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.
I have created TouchVGAnimation project to apply MonkVG. I found a issus of taking long time to upload GL program data to GPU. Can we cache something to avoid upload data repeatly?
I have created TouchVGAnimation project to apply MonkVG. I found a issus of taking long time to upload GL program data to GPU. Can we cache something to avoid upload data repeatly?
Thanks!