MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.
Yeah, I switched to c++_static in place of gnustl_static, not sure if you want to do that, but it works. The howto android build is tested correct on ubuntu and mac.
Added an howto for Android NDK build.