micahpearlman / MonkVG

MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.
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Fix disjoint contours #31

Closed jacereda closed 10 years ago

jacereda commented 10 years ago

This fixes the problem I was having when specifying disjoint contours. I think it's the problem reported here:

https://github.com/micahpearlman/MonkSVG/issues/7

micahpearlman commented 10 years ago

Nice! I'm going to take it on faith you have tested this.

jacereda commented 10 years ago

Please, don’t :-) Can you check that at least it fixes that problematic .svg in MonkSVG without any obvious breakage in some more complex scenes? It worked for me, but at this stage I’m using only basic functionality...

On 14 May 2014, at 22:59, Micah Pearlman notifications@github.com wrote:

Nice! I'm going to take it on faith you have tested this.

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