MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.
The bounding box should be computed in buildFillIfDirty() if we want the vgPath*Bounds() functions to work properly.
I think the GLU tessellator can figure out the closeTo vertex.
The rest are just cosmetic changes.
The bounding box should be computed in buildFillIfDirty() if we want the vgPath*Bounds() functions to work properly. I think the GLU tessellator can figure out the closeTo vertex. The rest are just cosmetic changes.