Closed milahu closed 2 years ago
In the olden days when I first implemented MonkVG for the original first versions of the iPhone & Android there was a significant performance hit using doubles over floats. Assuming this isn't an issue with modern hardware. shrug
there was a significant performance hit using doubles over floats
still should be ... gpu are optimized for float, except nvidia quadro, etc
im trying to compile MonkVG with openGL desktop
on openGL desktop, GLdouble == double on openGL mobile, GLdouble == float
(at least thats what i guess ...)
when i replace
then i hit another bug
in https://github.com/micahpearlman/MonkVG/blob/master/glu/libutil/project.c
should be
etc ...
more candidates
fix
next problem: conflict in function type
fix
not sure how to solve this for both desktop and mobile ...
now monkvg compiles : )