Closed lukelutman closed 12 years ago
glBatch.cpp was calling glDisable(GL_TEXTURE) instead of glDisable(GL_TEXTURE_2D), which was causing GL_INVALID_ENUM errors.
Doh!
glBatch.cpp was calling glDisable(GL_TEXTURE) instead of glDisable(GL_TEXTURE_2D), which was causing GL_INVALID_ENUM errors.