[x] Alchemy first effect: Draw and reveal a [4] for every color on your board with [AUTHORITY]. If any of the drawn cards are red, return all cards from your hand.
[x] Perspective first effect: You may return a card from your hand. If you do, score a card from your hand for every color on your board with [CONCEPT].
[x] Reformation first effect: You may tuck a card from your hand for every color on your board with [HEALTH].
[x] Combustion first effect: I DEMAND you transfer one card from your score pile to my score pile for every color with a [PROSPERITY] on my board!
[x] Statistics first effect: I DEMAND you transfer all the cards of the value of my choice in your score pile to your hand!
[x] Vaccination first effect: I DEMAND you choose a card in your score pile! Return all the cards from your score pile of its value! If you return any, draw and meld a [6]!
[x] Encyclopedia first effect: Choose a value. You may meld all the cards of that value in your score pile.
[x] Services effect: I DEMAND you transfer all the cards of the value of my choice from your score pile to my hand! If you transfer any cards, transfer a top card without [HEALTH] from my board to your hand!
[x] Databases effect: I DEMAND you return a number of cards from your score pile equal to the value of your highest achievement!
[x] Toilet first effect: I DEMAND you return a card from your score pile matching each different bonus value on my board!
[x] Nylon first effect: Draw and tuck three [8]. If any of the tucked cards are green, repeat this effect.
[x] Radio Telescope effect: For every color on your board with [CONCEPT], draw a [9], and if Radio Telescope was foreseen, draw a [10]. Meld one of the drawn cards and return the rest. If you meld AI due to this effect, you win.
[x] X-ray first effect: Choose a value. For every color on your board with [HEALTH], draw a card of that value. Foreshadow any number of them.
[x] Calculator first effect: Score two bottom non-blue cards of different color on your board. If you score two and they have a total value less than 12, draw a card of that total value and repeat this effect (once only).
[x] Laser first effect: Return four cards from your score pile. Return all available standard achievements.
[x] Galleon Nuestra Senora De Atocha effect: I COMPEL you to transfer all the cards of the value of my choice from your score pile to my score pile! If you transfer any, transfer a top card on your board of that value to my board!
[x] Jumbo Kingdom second effect: Choose a card in the junk. Score all cards of the chosen card's value in the junk. If you do, and you score fewer than eleven points, repeat this effect.
[x] Masquerade first effect: Safeguard an available achievement of value equal to the number of cards in your hand. If you do, return all cards of that value from your hand. If you return a [4], claim the Anonymity achievement.
[x] April Fool's Day first effect: Transfer a card from your hand or score pile to the board of the player on your right. If you don't, claim the Folklore achievement.
[x] Hacking effect: I DEMAND you transfer your two highest secrets to my safe! Transfer the two highest cards in your score pile to my score pile! Meld the two lowest cards from your score pile!
[x] Industrialization first effect: Draw and tuck three [6]. Then, if you are the single player with the most [EFFICIENCY], return your top red card.
[x] Masonry second effect: If you have exactly three red cards on your board, claim the Monument achievement.
[x] Soap effect: Choose a color. You may tuck any number of cards of that color from your hand. If you do, and your top card of that color is higher than each opponent's, you may achieve (if eligible) a card from your hand.
[x] Earhart's Lockheed Electra 10E first effect: For each value below 9, junk a top card of that value from your board, in descending order. Then, if there is a junked card of each value below 9, you win.
[x] Monument special achievement: Claim this special achievement at the end of any action if you have at least four top cards with a demand effect.