While attempting to find the cause of the problems with the Z encoder, I
noticed that the X encoder code does not have any wraparound compensation.
Now that I know what all is necessary, I should create an "Encoder" class that
is multi-use (implementing wraparound and calibration functionality). I should
then use this class for the X encoder.
We don't currently use the X encoder, but we need to fix this before we can
enable any controllers that need the X encoder.
Original issue reported on code.google.com by jrvanwhy on 14 Dec 2012 at 4:57
Original issue reported on code.google.com by
jrvanwhy
on 14 Dec 2012 at 4:57