Closed Jakaboii closed 4 years ago
What's not big, but a check to make sure the player is truly hacking, the target itself won't be affected because the server handles the location of entities for each player on its own
What do you mean? The NPC isn't supposed to move by itself
It's not moving at all, just client-sided and it will be teleported back
Oh? Because when using other anticheats/no anticheats at all, it doesn't move And when enabling tracking (KillAura will follow the target) then it follows it to behind me and back
It's just a concept I invented, of course no other anticheat is doing that. That's the point of being unique and no bypasses are existing because of that.
You also just could disable AimAssist Type D
Oh, OK "That's the point of being unique and no bypasses are existing because of that." when I was hacking though, I wasn't being flagged for anything
because you killaura wasn't snapping, or not fast enogh
I tried while snapping too, let me send another video Give me a few minutes
Edit: Nevermind, I was in creative mode while testing again which gave me whitelist
What type of bug you want to report? Describe it here I think that when attacking an NPC while hacking with KillAura, the AntiCheat moves the NPC behind the player instead of creating it's own one instead
When does the bug occurr? When attacking an NPC while hacking with KillAura
Cardinal Version: 0.9997
Spigot Version: Paper 1.8.8