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michael-buschbeck
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mychs-macro-magic
A simple, sane, and friendly little scripting language for your Roll20 macros.
MIT License
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Mysterious `settracker()` issue
#235
phylll
opened
6 days ago
0
Various improvements to persistent effects handling and GM skill probes
#234
phylll
closed
6 days ago
0
Declaring core combat functions w/ critical effects handling stable (and some WIP on new plumbing)
#233
phylll
closed
3 months ago
0
Fix `$getCharacterAndTokenObjs()` resolving a random token when given an empty or undefined `nameOrId`
#232
michael-buschbeck
closed
3 months ago
0
Bugfix: skill probe integrate lead attribute modifiers
#231
phylll
closed
3 months ago
0
Fix an assortment of documentation typos
#230
michael-buschbeck
closed
3 months ago
0
Persistent effects handling from critical combat effects: various bits of cleanup
#229
phylll
closed
3 months ago
0
`settracker()` shows strange behavior on non-token entries
#228
phylll
closed
3 months ago
2
Streamlined output for persistent effects tool
#227
michael-buschbeck
closed
4 months ago
0
Do we have access to showing/hiding nameplates?
#226
phylll
opened
5 months ago
0
Streamlined output for persistent effects tool
#225
phylll
closed
4 months ago
1
Combat critical damage fix, new library code for tighter chat output, feature-complete `skillProbe` GM script
#224
phylll
closed
5 months ago
0
Handling fake roll results with `isfumble()`
#223
phylll
opened
6 months ago
3
Feature: critical hits are now causing maximum damage
#222
phylll
closed
7 months ago
0
Implemented #76 multiple persistent effects, along with quite a few small bugfixes in critical effects handling
#221
phylll
closed
7 months ago
1
Very minor real-time fixes to two GM scripts
#220
phylll
closed
7 months ago
0
Automated processing of experience for standard cases inc combat, magic spells and automated skill use
#219
phylll
closed
7 months ago
0
AUTORUN parsing produces major delay compared to normal parsing, hitting Roll20 "possible infinite loop" timeout
#218
phylll
opened
7 months ago
4
Logging experience points made more intuitive
#217
phylll
closed
8 months ago
0
dev/mgd/critical effect handling finishing touches
#216
michael-buschbeck
closed
8 months ago
0
Fix issues caused by Roll20 Node.js upgrade
#215
michael-buschbeck
closed
8 months ago
0
dev/mgd/critical effect handling finishing touches
#214
phylll
closed
8 months ago
1
Support `selected` override
#213
michael-buschbeck
closed
1 year ago
0
Various small commits
#212
phylll
closed
2 years ago
0
Fix `char.prop` results updating after retrieval
#211
michael-buschbeck
closed
2 years ago
0
Variables getting inadvertently updated
#210
phylll
closed
2 years ago
3
Rework internal attribute handling
#209
michael-buschbeck
opened
2 years ago
0
Add `order` and string relation operators, `page` attribute, `getpage()`, and turn tracker functions
#208
michael-buschbeck
closed
2 years ago
0
Force min/max rolls
#207
phylll
opened
2 years ago
2
Small config tweaks and renaming a script
#206
phylll
closed
2 years ago
0
Midgard combat scripts v2.0.0-pre, upgrades to the `sense` script, new `applyPotions`
#205
phylll
closed
2 years ago
0
What to do when other API scripts require tokens to be selected?
#204
phylll
closed
1 year ago
5
Add `serialize(val)` and `deserialize(str)` for data storage
#203
michael-buschbeck
closed
2 years ago
0
Fix precedence of `??` and `???` in parentheses
#202
michael-buschbeck
closed
2 years ago
0
Introduce structs, the `...` operator, and the `repeating` character property
#201
michael-buschbeck
closed
2 years ago
0
Can we manipulate whether `bar1|2|3` are shown?
#200
phylll
closed
2 years ago
18
Code shifted around between libraries and the global init script
#199
phylll
closed
2 years ago
0
Streamlined `defense` and body status-related code (inc. `applyHealing`, `rest`)
#198
phylll
closed
2 years ago
0
`[object Object]` is returned when trying to access non-existent `token_id` for a player object
#197
phylll
closed
2 years ago
2
Refactored rune blade magic features
#196
phylll
closed
2 years ago
0
Group skill probes
#195
phylll
closed
2 years ago
0
Querying non-existent characters yields `denied` where I would expect `unknown`
#194
phylll
opened
2 years ago
10
Multi-upgrade: `sense-2.0.0` & combat scripts (`defense`, `meleeAttack`, `rangedAttack`) to `1.15.0`
#193
phylll
closed
2 years ago
0
Mysterious disappearance of command lines in Roll20
#192
phylll
opened
2 years ago
2
Bugfixes and under-the-hood refactoring
#191
phylll
closed
2 years ago
0
`initGameGlobals`, `libMidgardFunctions`: Workaround for #189
#190
phylll
closed
2 years ago
0
Work around Roll20 "possible infinite loop detected" on using `sendChat()` with large amounts of text
#189
michael-buschbeck
closed
2 years ago
1
Automatic weapons selectors, recognition of standard properties, defenseless execution of attack effects
#188
phylll
closed
2 years ago
0
Support backtracking in the MychExpression engine
#187
michael-buschbeck
closed
2 years ago
1
Fix privileged autorun macro handling
#186
michael-buschbeck
closed
2 years ago
0
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