Closed Alekc89 closed 1 year ago
Normally builds are available on the CI, but it appears to be broken.
I don't have build instructions written down, but it's pretty straight forward. If you're on a reasonably modern version of Windows 10 and have the DirectX SDK installed, just open up d3d8to11.sln
with Visual Studio 2019, and build the solution (probably for x86). Copy the HLSL, HLSLI, and DLL files from the bin
folder to your game's root directory. Just make sure to grab all the submodules first if you're cloning from git (git submodule update --init --recursive
).
@michael-fadely Hello, I would like to second the request of the original poster. It would be of a great use for everyone interested in this project if you could provide us the binary file. Unfortunately I am not familiar with Visual Studio and I'm afraid I wouldn't be able to compile it properly.
Hey @Mitch037, thanks for the ping; I totally forgot about this. I'll try to rectify this later today.
Build artifacts are once again available on AppVeyor. You can download builds by going here, clicking on a platform (usually x86 for old games), and then clicking on the Artifacts button. d3d8to11.7z should be in the list. Downloads expire in one month.
Can you do the appveyor thing again? I've been trying to compile this for a fat minute and can't manage to do it.
Hi, do you offer a binary or compile instructions?