Closed michael-fadely closed 3 years ago
Because why wouldn't you want a 4294967295x4294967295 32-bit ARGB texture?
Thought it might be the implementation of Direct3DDevice8::GetDeviceCaps, but it doesn't even call this function.
Direct3DDevice8::GetDeviceCaps
Because why wouldn't you want a 4294967295x4294967295 32-bit ARGB texture?
Thought it might be the implementation of
Direct3DDevice8::GetDeviceCaps
, but it doesn't even call this function.