michael-fadely / d3d8to11

Run DirectX 8 programs in DirectX 11
MIT License
24 stars 8 forks source link

Sonic Heroes attempts to create texture with dimensions UINT_MAX #5

Closed michael-fadely closed 3 years ago

michael-fadely commented 4 years ago

Because why wouldn't you want a 4294967295x4294967295 32-bit ARGB texture?

Thought it might be the implementation of Direct3DDevice8::GetDeviceCaps, but it doesn't even call this function.